In fact, the extreme flexibility of the Series 2 has the additional benefit of making the controller highly accessible, meaning that more people can use it to play PC games. Never want to take your thumbs off of the thumbsticks? Simply assign the face buttons to the back paddles and you're good to go. For those who haven’t used them, they control how far you need to pull the trigger, so there’s no wasted effort or time in competitive shooters, where milliseconds matter. The four additional back paddles are a neat feature, too and can make for some interesting controller layouts. The returning hair-trigger locks are still among my favorite things about Elite. It makes the controller that much more versatile, which is essential given the high price of admission. The Series 1's surprising lack of Bluetooth is something that drew major criticism, but thanks to the Series 2 adopting Bluetooth, you now have a market-leading PC controller and something that’ll pair with a phone to play the Apple Arcade offerings or mess around Xbox streaming. It comes with a bunch of custom bits: 6 thumbsticks, 2 d-pads (cross-shaped and faceted), 4 rear pedals, and one tool for adjustable thumbstick tension. You now have a market-leading PC controller and something that’ll pair with a phone. Finally, with project XCloud and Apple Arcade bringing some great games to mobile devices, you can easily pair the Series 2 controller via Bluetooth. This file has been truncated.The most significant changes in the Series 2 over the Series 1 (which we also loved) include a neat little carrying case that doubles as a portable USB Type-C powered charging station for the controller's new rechargeable battery, which has around 40 hours of juice. * - the skeleton-driver drivers/usb/usb-skeleton.c * - the iForce driver drivers/char/joystick/iforce.c torvalds/linux/blob/master/drivers/input/joystick/xpad.c // SPDX-License-Identifier: GPL-2.0-or-later They probably have the same button maps (They were consistent between Xbox One, Xbox 360 and Chillstream from what I noticed).įor example, there are at least 3 versions of the Xbox One controller, with different names. I found this in the xpad driver source code, and I was wondering if we should add all those controller names (at least the ones with XTYPE_XBOX360 and XTYPE_XBOXONE) to the default. ![]() Genius Maxfire Blaze 3 (ancient DualShock 1 clone, DirectInput) (USB) Logitech Chillstream (old aftermarket Wired 360 clone, XInput) (USB) ( driver) Stick is not analog due to OS driver limitationsĬouldn’t get it to recognize as an XInput device (probably driver issue) Same issue as Xbox 360 Wireless gdc freezes with this connected, but works in-engineĪll ok. gdc sees it, but pressing anything does nothing. Forum postĭefold sees it as “Wireless Controller” and uses the same mapping as USB DS4. ![]() Creating a new mapping with gdc works ok. ![]() Using default.gamepads the triggers are stuck in the 0.5-1.0 range. Xbox 360 Wireless (with dongle) ( driver) Everything else works.Īll ok, but has the same name as the default driver, so cannot use both maps at the same time. ![]() Xbox One (Bluetooth, default Ubuntu driver)ĭriver doesn’t report share and guide buttons. Gdc doesn’t see triggers (Button 18/19, analog, in CL) and the share and guide buttons (Button 17/1 in CL).
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